Thursday, December 22, 2011

Graphics api

The graphics api I have decided to use is Slick2D, it's a simple set of tools wrapped around the lwjgl OpenGL binding for Java.

It has a few things that are nice to have and will save me a lot of work. There's some simple menu stuff. A way to create multiple scenes, so I can split my game up in sections, like actual game, inventory, menu and so on.

There is an active community around Slick at the time I am writing this, but you should check out before you start using it.

I am not sure what the performance is, but since it's based on open gl, it can't be that bad. I will post some screen shots and information when I get it working.

You can read more about it here

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