Have been looking at my random dungeon, and something is wrong with it.
Doors will only fit one person, corridors is the same. You would not be able to move a table through there, so how would they actually work.
The player would only be attacked by one npc at the time. Just stand in a corridor and you will be fairly safe.
The only way around this would be to create double doors and wider hallways. This is somewhat more complex to create than just a random room and a random corridor.
That got me thinking. What if I create a starting room. Then a wide corridor in a random direction. A room at the end of that corridor. Then keep going in sort of the same direction. That will give me a string of rooms that the player needs to move through. Maybe adding a few side rooms here and there. It would give a sense of going somewhere. Could also be used for quests, find a key to unlock a door, just add key before door.
It's something I will change later on, as it will not impact my game that much. I will not have 100 maps that needs changing later. It will just happen when I change my code.
Food for thought. Speaking of food, think the player should have to eat to stay alive.
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